Tutto Discussioni Screenshot Immagini Trasmissioni Video Notizie Guide Recensioni ... Modern Firearms has some containers full of all the items, type in help mfcontainer 4, the use the player.placeatme commmand. Added Jun 2nd, 2016. Leveled Lists:The items in this mod are, as mentioned, integrated into level lists. Uploader idlesheep. Fixed a leveled-list issue that made the AR-10 a lot more common than it has any right to be. Fixed issue with Beretta 92-series animations causing burst-fire guns to go haywire. Weapon replacement for Sako TRG. Filename MF_2.4_-_Release_Sep_27.7z Category Demo. Added in weapon-specific optics for the following families: Avtomat Kalashnikov (all the AK variants now draw from the same AK-specific optics pool), ATG/heavy weapons (anything on minigun animations), HK416/417 (again, they share an optics pool). Added Robocop’s “Auto-9” machine-pistol – can be obtained thru either exchanging a stock 93R at the PvM or from the debug container. E.g Shotguns. Meuller Eraticator scope replaced with Schmidt & Bender 5-25x56mm PMII. Right now I just skip the weapons if I find one on an enemy or NPC, but I would really like the base guns back. 32. Camo for the limb armor pieces display as bright pink (missing textures). Necessary anims literally didn’t exist at the time of implementation. Modern Sidearms IS COMPATIBLE with this version of the mod. This is a very rough first-pass implementation, will be expanded drastically as we get new assets in to work with. Lost .50 BMG conversion for obvious reasons. Aka, load MS under MF. (Optional): Mod Configuration Menu – Modern Firearms now includes MCM support. The Smith & Wesson R8 is invisible. Asset replacement for the Glock 17 OEM frame and slide. Hopefully fixed the F2000’s rail mounting points being slightly off. Weapon replacement for DSR-1/DSR-50. Version 2.6.6 of Modern Firearms has released for the PC crowd. It has it own custom cell which can be accessed across from Diamond City main enterance. Replaced by ORSIS F-17. All those you can find as always under Downloads. Added H&K USP Tactical handgun – four caliber options, 9x19mm, .40 S&W, .45 ACP and 6.5x25mm CBJ. Added a new light/laser unit for some handguns, a Viridian C5L. PC version of Modern Firearms 2.5 Beta-1.1 Version 2.5 preview: v2.5 is already running in alpha testing on 3dm forum, a beta testing on this site will be released after I have dealt with those found bugs. Will expand to non-standard variants soon. Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity. "Realistic bullet" affect "New caliber" so i guess i will try. This is “normal” as there are no camo textures for the limb pieces at this time. Available in 9×19, .40 S&W, .357 Magnum and 6.5×25 CBJ. New assets and a truly massive expansion for the MP5, plus re-animation! E.g The Uzi and some snipers. Complete re-animation of all tube-fed shotguns, with BCR integration. Replaced by Desert Tech Stealth Recon Scout A2. Glock 19-exclusive for now, will be added to the other guns in a near-future update. Meaning that they can be found on NPC’s and enemies in the game world, whilst also be found in loot containers. ... Games: Fallout 4: Mods: Cold Steel Hot Lead: Files. There are several base 'families' of weapons including the AR15, AK, HK416/7, ACR (Magpul Masada), HK MP5, SG 550-552 and many more, all of which are completely customisable at a workbench, creating variants from suppressed CQB shorties to DMR variants of most. New MP5 animations also applied to the H&K UMP, so both guns now have 100% functional burst-fire operation. All Glock handguns now run on ShinyHax’s Glock animation set. Tube-fed shotguns do not work properly in power armor. The TA11H is now part of an ACOG/RMR stack, with the TA11F now just a plain TA31 ACOG. They work flawlessly together. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. Aug 18, 2017 @ 8:41pm Modern Firearms Weapon IDs Anyone got an ID list for the guns and the parts needed to mod them? Animations are incomplete, no ETA on when they’ll be finished. Update 1.1.0 New update is out. Asset replacement for the Rainbow Six Siege Desert Eagle. Notify me about new: Guides. EDIT: Just so everyone knows. Check out my first Fallout 4 Optimized Load order with Focused around Modern Firearms and Zombie Survival. Head on over to Downloads and grab it! Added the previously-forgotten tweaked receivers for the various 1911s and Berettas, so light/laser modules should properly show up now. double-check that it is not an outdated patch first. BCR fixes this. Added two new optics – Nightforce ATACR 1/8x LPVO scope, Trijicon MRO red-dot sight. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns. Within the MCM Menu, there are options to tweak global (outgoing & incoming) damage, toggle stagger on/off, bind keys to the weapon functions, and access the debug container. Sorry for the massive wall of text, guys. Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle. Armors and BDUs should now start spawning on Raiders and Gunners, at the least. This is an issue with the animation we are using. Fallout 4. This will be remedied in the next version. No matter which platform you're playing on, this 'Fallout 4' guide will help you survive and thrive in the post-apocalyptic hellscape known as The Commonwealth. Highest mod number i achive was around 250 with skyrim. The developer doesn’t give much information as to how many guns are included with the mod, or how much customization they offer. Available as either a dual-use laser/light combo, just the laser or just the light depending on what you want. This will be fixed in the future. Initial “let’s see if this actually works” implementation of a fix for the AMD-specific issue of pink-tinted lenses on various optics. The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul. With this being done also the XBox version will be up sooon™. Added CMB Helical “breacher” brake for 12 gauge shotguns. Added Colt M1911, M1911A1, and M45A1 handguns. This mod new modern weapon AR, ACR, H&K MP5, HK416/417, H&K G36, FN SCAR-L/H, SIG SAUER SG550 Series, AK for Fallout 4. Also. A Fallout 4 Mod. Stealth BDU Hood being pink/purple. Added 50 round drum magazine for Glock handguns. All non-bullpup bolt-actions now run on CS5 animations. 2 1 12. If using BCR, any magazine tube on shotguns that holds more than 5 shells will require you to reload twice to get the full capacity. Weapon replacement for Arctic Warfare Magnum. This will likely always be WIP, but many will be fixed over time. Cheats. Of course i use NMM. From 2.5 Beta-1 to 2.5-1.4: https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. Beretta 92/96-series handguns now run on Fiddler Green’s dedicated Beretta animation set. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. Will be fixed soon. Please save us the trouble of bogus bug reports. Hopefully fixed the issue with Leupold MK4 and S&B PM2 scopes swaying like a drunkard on anything other than max zoom even with a deployed bipod. Gained .308/7.62 NATO conversion. Fallout 4 > General Discussions > Topic Details. The synthetic magazine for the 5.56 AKs is purple. We’ll be removing them in a future update (possibly) or updating them with newer, better assets. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Anyway to use the secondary sight on a gun from the modern firearms mod? If your issue turns out to be from an outdated patch, please report it to the author of the patch. A message should appear in the top left corner of the screen mentioning “Modern Firearms were distributed across the Commonwealth” after character creation or exiting Vault 111, although the message may get lost in a sea of others if you hav… Slug) during reloads. Complete rebuild and expansion for the Kriss Vector submachine gun. Added B.E. Be sure to read the Changelog, the Known Issues & Notes, and perform a Cleansave Installation for this update.Instructions on how to do a cleansave update/installation can be found here: PC Mod Manager/Manual Install. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type. Most glass is now slightly blue in tint, though some is more tan/light brown, and the ATACR is actually purple. Close. A Fallout 4 Mod. 100% new assets, proper animations, etc. It cannot be fixed without using a mod like BCR. Asset replacement for Beretta M93R, also re-animation, and addition of shoulder stock. Posted by 3 years ago. Overhauled LL injection. First-person ADS animations on the shotguns are jank. Reviews. (Optional): Bullet Counted Reload – If you want proper, New Vegas-style reloads for tube-fed shotguns, then BCR is mandatory. The window in the new PMAG assets looks odd. Updated Sep 28th, 2016. Unsure how to fix. Asset replacement for Benelli SuperNova shotguns. Steyr AUG Instance Naming Ruleset (INNRs) needs to be re-worked. Fallout 4 Weapons Fallout 4 – Modern Firearms (8 Custom Weapons) newmods August 29, 2016. MA Compatibility patch for D1v1n122’s Fallout 2287 Nuclear Winter thanks to TatenSkate#8667, Modern Firearms 2.6.7 – Mirror 1 – Google Drive, Modern Firearms 2.6.7 – Mirror 2 – MediaFire, https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing. Tweaked textures for most of the Sandstorm stuff we’re using, plus the FabArm Martial. Log In to add custom notes to this or any other game. I haven't reinstalled them yet, but checking my save:-My settlements no longer have active recruitment beacons. Head on over to the Downloads page and grab it! The weapons are fairly equally spread throughout the Levelled Lists in an attempt to not saturate the world with too many weapons. The EOTech 512 and variants have been replaced with an EOTech EXPS-3 and G33 magnifier, so all of those need to be re-zeroed. Sights on some handguns are aligned but low. A lot of improper animations, most of which will be fixed in the next version. We now have. Size 444.51mb (466,103,826 bytes) Downloads Not us.With all of that out the way, enjoy and good hunting! Made some minor base-damage tweaks to some of the pistols – in particular, the MK23 is the hardest-hitting .45 ACP pistol we have by a respectable margin, to represent the military-issued load of 185 grain +P ammunition. Press J to jump to the feed. Pistols now have proper INNRs/naming rules. Weapons are set to spawn starting immediately at Level 1. Modern Firearms v2.4 file - Cold Steel Hot Lead mod for Fallout 4. Fixed Object Modification descriptions for the Honey Badger. Still not set up 100% correctly (legs aren’t far enough apart on some of the closed versions), but still an improvement. There is important info there.A cleansave update is highly recommended as always, but not required this time around. Log In Sign Up. Added Grizzly Gun Works DefCon 1 muzzle brake for 12 gauge shotguns. Unfortunately, that means a total loss of foregrip animations for now, but that function will be returning soon. Added Leapers UTG Combat Ops S1 stock for Kriss Vector and VR80. Added one new handgun optic – Trijicon RMR. With the exception of the Nightforce ATACR, none of the new optics have been tied into the magnification switch script yet, and almost nothing is gonna be 100% zeroed unless it already was in a previous 2.6 build. Temporarily disabled the A2 receiver due to a lack of matching assets. Added .357 Magnum ammo and 6.5x25mm CBJ to leveled lists. IMI/Magnum Research Desert Eagle, available in .357 and .44 Magnum for now. Fixed purple shotgun shells in AA12 magazines. Asset replacement for the 30 round STANAG mags. Fallout 4 Modern Firearms 2.5 Demo [Fallout 4] The 5 Coolest Mod Releases of the Past Week Top 10 Best Ps4 Weapon and Armor Mods for Fallout 4 (Best Playstation 4 Mods As of 2019) #PumaCounts No ETA on when it will be fixed. Fixed LL injection. Fixed iridescent purple Glock 17 ZEV receiver. AR-15s should start spawning a lot earlier now. Archived [FO4][PC] Modern Firearms Just got updated. Still a massive WIP, but the changes should help out with any perceived/actual lack of variety. Modern Firearms Dealer Created by Tangent_24 Tools used: Creation Kit, Fallout 4 Edit This mod adds a trader that sells Modern Firearms weapons. Should look a fair bit better now. Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework. But when it crash it crash for good. Modern Firearms version 2.6.7 is now live! Re-rigged the MP7 to Hitman’s CBJ-MS animation set. DTO Vest, all 3 Holsters, and the BDU camos should work fine though, with the exception of the DTO Vest CADPAT Arid not working. Seriously, double-check that it is not an outdated patch first. The game is impossible to play without Modern Firearms. Total asset replacement for Steyr AUG assault rifle. WARNING: uBlock Origin or similar AdBlockers are highly recommended for the MediaFire mirror. Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option. Red-dot/See-through type optics severely misaligned on certain guns. Contribute to Zoomah/Modern-Firearms development by creating an account on GitHub. We are still trying to fix it. Today we take a look at a brand new addon for Modern Firearms, Modern Sidearms. Added WIP stun and gas grenades to debug container. Modern Firearms introduces a LOT of current real world weapons to the game, at this time mostly rifles. I really enjoy the mod but it is just to OP for me and really tales the challenge out Survival. Replaced with Maxim Ilyin’s DE44MB. Added proper .NIFs for the left and right rail-mounted tac-lights. Sight alignment is borked across the board, they’ll be re-zeroed in a future update. Finally fixed the “invisible gun” issue with Super Mutants. Please read the Changelog and Known Issues & Notes drop downs on the Downloads page so you have the info on what changed and what to be aware of!Be sure to report any bugs you find in the #mf-beta-testing channel on our Discord so we can iron them out. So I apparently I thought it a great idea to mess with my Fallout 4 game whilst drunk. Close. Modern Firearms Fallout 4 2.5 1. Complete rebuild of the SPAS-12 shotgun, including both semi-auto and pump-action receivers, with fire-mode script integration. The .NIF for it corrupted itself so that loading it in-game caused an instant CTD. Only the base colors work for the Limb Armors. Use at own risk, very experimental. Normal maps on some of the parts need fixing, otherwise, it should be 100% functional. Be sure to load MS after MF. ". I have comment/reply notifications DISABLED for this thread. Arctic Warfare Magnum (3/6) ... Arctic Warfare Magnum (4/6) Someone posted a topic about it ages ago cause its the hardest gun to find in that mod. Replaced with ZRaider’s Glock 17 Gen 4. The MP5K is effectively disabled and can only be obtained via console command, pending proper animations. This is a vanilla game issue. Last night Whiskey put together 2.6.2 of Modern Firearms. Might need to be re-zeroed on some of the pistols. If we had a dime for every time someone reported an issue to us that was caused by an outdated patch, we’d be millionaires. Modern Firearms 2.5 Fallout 4 Barret M82. Added Crimson Trace laser-grip for Glock handguns. Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu. Archived. Festive Panther. Also updated Realistic Ballistics to the new improvements and latest New Calibers patch (download link below). Replaced with new Elcan SpectreDR assets. For the AK family of rifles, the KAC and Magpul handguards sit way too low. There is a new caliber patch that replace "modern firearms" bullets with "new caliber" bullets. I hope fallout 4 wil be more stable. Hey all! The exception to that is the 93R, which still uses vanilla Deliverer animations because the new animations. I recently finished building my PC and was super excited to play fallout 4 on a decent machine with all my favorite mods, but it appears the modern firearms website is missing. Enable the Modern Firearms and this mod, then enter the previously created save 4. Fallout 4 Xbox One . I am totally baffled by what happened to litetally the best mod that exists for Fallout 4: Modern Firearms. The gun and ammo is from the Modern Firearms mod. looking for console commands for spawning guns/armor for this mod... installed in the mod area on pc game of fallout 4 (went into game and clicked mods and clicked download and enabled)... any ideas on where to get the id code list... or if anyone can just post them Replaced our old, crappy Surefire tac-light with a new Surefire M300C. Added Agency Arms and Killer Innovations compensators for Glock handguns. Some of the armors, BDUs, etc, are not craftable in the MA PvM. If not using BCR, the reload animation of any tube-fed shotgun will always show you “reloading” 5 shells, even if only one was fired and regardless of the magazine tube capacity. It was on the Nexus and then moved off the Nexus to an external webpage and is no to the point of being almost impossible to find. Spectre itself coming soon-ish. VR80’s Strike Industries Viper stock now has a brand-matched Strike Industries buffer tube. Please do be sure to read the Changelog and the Known Issues and Notes drop-down sections! Added the missing Prototype Vending Machine (PvM) meshes, so the mod no longer requires Modern Firearms for the PvM to properly show. Fallout 4. Re-positioned the Beretta pistols so they actually sit properly in the player’s hand. Head on over to the Downloads page and grab it! If you insist to acquire these weapons by console commands, the item form id is XX00A001 ~ A003, each number indicates the creation number, which was listed above. Quick tip: If it’s marked with “WIP” in the name of the item, avoid using it. Added Chiappa Rhino – Our first revolver, yay! Replaced by custom Remington 700. Per pagina: 15 30 50. The old TA11H and TA11F ACOGs have been replaced and renamed. Have you ever played Fallout 4 with Modern Firearms and then tried playing without? “Vanilla reloads” meaning, with the current shotgun animations, you’ll reload 5 shells even if you only shot 1. MediaFire has been doing extremely iffy redirects lately. Iraqi Customized Assault Rifle (7.62x39mm) Iraqi Customized Light Machine Gun (7.62x39mm) Iraqi Customized Short Barrel Rifle (7.62x39mm) Iraqi Tabuk Sniper Rifle (7.62x39mm) Romanian Customized Assault Rifle (7.62×51 NATO (.308)/7.62x54mmR) Romanian Customized Light Machine Gun (7.62×51 … A message will appear telling that Modern Firearms are sold across the wasteland (takes a few seconds to appear) That's all. Press question mark to learn the rest of the keyboard shortcuts. Within the MCM Menu, there are options to tweak global (outgoing & incoming) damage, toggle stagger on/off, bind keys to the weapon functions, and access the debug container. Meyers Mawl C-1 visible/IR laser unit (Honey Badger exclusive for now, will be added to other guns later). Added in compact and full-size Glock handguns. Modern Firearms introduces a LOT of current real world weapons to the game, at this time mostly rifles. Disable Modern Firearms mod, enter the game, and create another save (the game will note that the Modern Firearms.esp won't be loaded) 3. User account menu [FO4] Modern Firearms won't look into reticle/sight/scope when aiming down sight. PC PlayStation 4 PC. This will be fixed in the future. Mod is back updated to the latest of Weaponsmith Extended 2.4 v9 and Modern Firearms 2.5 1.4. It looks like I removed "Uncapped Settlement Surplus" and "Workshop Framework" and then deleted all but my most recent save. Asset replacement for SilencerCo Osprey .45K, Rugged Obsidian 45, and SilencerCo Salvo 12 suppressors. That specific BDU is marked as. Not be fixed W,.357 Magnum and 6.5×25 CBJ moment or two to actually cycle needs to from... And Xbox One, cant find it on google, cant find from. Cold Steel Hot Lead mod for Fallout 4 using Modern firearms.Mods List-.! Necessary anims literally didn ’ t exist at the least in tint, some... 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